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Devlog
Dev Log 10 - UI Redesign, Tutorial, Enemy Rebalacing
April 11, 2025
by
erik.wtn
#devlog, #dev log
Since my previous devlog talking about the inventory, enemies and bosses there have been significant changes to all, we have many new enemies, two new bosses, a new UI style and we have implemented a...
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Devlog 9 - Rooms and Rooms and Rooms
April 04, 2025
by
eboot
#devlog, #level_generation, #rng
Since my last devlog, room generation has evolved drastically, now featuring several new room types. As before, the room generator uses a room count cap, along with floor presets, to generate a new le...
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Dev Log 8 - Attacks & Wall Jumping
April 01, 2025
by
Benm404
Since I posted last I've been making changes to the attack and wall jumping mainly. We changed our attack system from player input combos over to single button chain attacks, for instance pressing lig...
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Dev Log 7 - Game Beta
March 27, 2025
by
mia_finn
It has been a few days since the full beta of Blank Construct was released on itch.io and submitted for our game project. The team worked tirelessly to get the game to where it is and although there i...
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Devlog 6
March 21, 2025
by
Korn
This week we are entering the beta submission and finalising a lot of the gameplay and designs that will be kept and not as many new features to be introduced after this. A whole new enemy is implemen...
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Dev Log 5 - Alpha Playtest
March 05, 2025
by
ImOmg
1
#dev log, #playtest
We recently did our alpha playtest and we all think it went well. We found some major and minor problems. Some of the reoccurring issues our play testers faced in our game was the movement. Most of th...
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Dev Log 4 - Inventory, Enemies, & Bosses
February 15, 2025
by
erik.wtn
1
This is our first devlog since the vertical slice was completed, and many features have been improved and implemented since. My name is Erik, and I am primarily a programmer for Blank Construct. I als...
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Dev Log 3 - The Vertical Slice
January 18, 2025
by
eboot
1
#devlog
This is the first truly playable build of our game. It contains most of the intended features and mechanics. Room Generation: Our r oom generation code is mostly functional. The rooms generate one by...
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Dev Log 2 – Movement Programming & Animation Implementation
November 27, 2024
by
GD50_Studios
1
Hello! My name is Ben and I’m the programmer responsible for the player movement & implementing the player animations. This second devlog will talk about the character controller and the state machi...
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Dev Log 1 - Ideation Phase!
November 14, 2024
by
mia_finn
1
This is our first devlog post for our game, 'Blank Construct', which is our final project game for college. We have the whole college year to work on it, so we will post all progress updates here! Whe...
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