Devlog 6
This week we are entering the beta submission and finalising a lot of the gameplay and designs that will be kept and not as many new features to be introduced after this. A whole new enemy is implemented this week, the last one of 4 in total now currently existing apart from the boss. The whole animation set included for it!
Not only that but the shopkeeper makes its appearance this week in the shop for players to buy off of. Though not all animations are complete by this week, but that's for next week to look forward to! With this, now a lot of the entities are in game that were originally planned and are up and working, giving a more variety of gameplay!
On the coders side, they have spent all week preparing for the beta by fixing bugs and adding in final features. Main ones to name is the new enemy, shopkeeper as well as a sound pass to make sure all the audios are up to standard! Finally issues like wall jump have been fixed this week just in time and cool artwork by the help of the team are added to make the game feel much more complete like the controller feature!

Next week is the start of really making the game pop! Smaller edits and especially effects and more clean game play to look forward to! The game is entering its final few weeks of production and should be complete in the next few weeks.
Stay tuned!
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Blank Construct
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Status | In development |
Authors | GD50_Studios, erik.wtn, mia_finn, eboot, Korn, Benm404, ImOmg |
Genre | Adventure |
Languages | English |
More posts
- Dev Log 10 - UI Redesign, Tutorial, Enemy Rebalacing15 days ago
- Devlog 9 - Rooms and Rooms and Rooms22 days ago
- Dev Log 8 - Attacks & Wall Jumping25 days ago
- Dev Log 7 - Game Beta30 days ago
- Dev Log 5 - Alpha Playtest52 days ago
- Dev Log 4 - Inventory, Enemies, & Bosses70 days ago
- Dev Log 3 - The Vertical Slice99 days ago
- Dev Log 2 – Movement Programming & Animation ImplementationNov 27, 2024
- Dev Log 1 - Ideation Phase!Nov 14, 2024
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