Dev Log 8 - Attacks & Wall Jumping
Since I posted last I've been making changes to the attack and wall jumping mainly. We changed our attack system from player input combos over to single button chain attacks, for instance pressing light attack twice will allow the player to chain two light attacks together to get a different animation and attack style. It was a lot easier to implement and we think it has a better overall feel for the player.
Another thing I've been tweaking is the wall jumping. It works, but not perfectly, for example when wall jumping in the vertical corridors it feels forced and not very smooth. It has to do with the way player grounding works with floating platforms and their interaction with wall jumping. It is something that needs to be changed for the final version of the game as it's very important to have a smooth game feel when playing.
- Ben (Programming)
Get Blank Construct
Blank Construct
Fight your way through the Blank Construct!
Status | Released |
Authors | GD50_Studios, Erik Watchorn, mia_finn, eboot, Korn, Benm404, ImOmg |
Genre | Adventure, Action, Platformer |
Tags | 2D, Beat 'em up, No AI, Pixel Art, Roguelite |
Languages | English |
More posts
- RELEASE BUILD37 days ago
- Dev Log 10 - UI Redesign, Tutorial, Enemy Rebalancing63 days ago
- Devlog 9 - Rooms and Rooms and Rooms71 days ago
- Dev Log 7 - Game Beta79 days ago
- Devlog 685 days ago
- Dev Log 5 - Alpha PlaytestMar 05, 2025
- Dev Log 4 - Inventory, Enemies, & BossesFeb 15, 2025
- Dev Log 3 - The Vertical SliceJan 18, 2025
- Dev Log 2 – Movement Programming & Animation ImplementationNov 27, 2024
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