Dev Log 8 - Attacks & Wall Jumping
Since I posted last I've been making changes to the attack and wall jumping mainly. We changed our attack system from player input combos over to single button chain attacks, for instance pressing light attack twice will allow the player to chain two light attacks together to get a different animation and attack style. It was a lot easier to implement and we think it has a better overall feel for the player.
Another thing I've been tweaking is the wall jumping. It works, but not perfectly, for example when wall jumping in the vertical corridors it feels forced and not very smooth. It has to do with the way player grounding works with floating platforms and their interaction with wall jumping. It is something that needs to be changed for the final version of the game as it's very important to have a smooth game feel when playing.
- Ben (Programming)
Get Blank Construct
Blank Construct
Fight your way through the Blank Construct!
Status | In development |
Authors | GD50_Studios, erik.wtn, mia_finn, eboot, Korn, Benm404, ImOmg |
Genre | Adventure |
Languages | English |
More posts
- Dev Log 10 - UI Redesign, Tutorial, Enemy Rebalacing15 days ago
- Devlog 9 - Rooms and Rooms and Rooms22 days ago
- Dev Log 7 - Game Beta30 days ago
- Devlog 636 days ago
- Dev Log 5 - Alpha Playtest52 days ago
- Dev Log 4 - Inventory, Enemies, & Bosses70 days ago
- Dev Log 3 - The Vertical Slice99 days ago
- Dev Log 2 – Movement Programming & Animation ImplementationNov 27, 2024
- Dev Log 1 - Ideation Phase!Nov 14, 2024
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